Everything is a game.

Everything is a game.


Let's look past the known

Individual. Teacher. Marathon runner. World traveler. Polyglot. 

There are many words we could use to describe Joshua Warhurst. But perhaps the most important one at this present moment:

Game designer.

Before he was hiking mountains, he was sitting in the school cafeteria jotting down level design ideas for a Final Fantasy / Banjo Kazooie hybrid. Before he was speaking Japanese, he was trying to think of ways to make unused playstyles in MMOs more popular without making new content. And before all of that, he was a child getting bested by his father at Pac-Man on the Windows 3.

Some people think about their work. Others live it.


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